I’m a huge fan of Steamforged campaigns! I often use them as side quests in my games, and they are always incredibly well-crafted. I truly appreciate the level of customization and detail that goes into each one. The environmental effects, in particular, are fantastic and really elevate the experience.
That said, I noticed a slight difference in map design across the campaigns. For example, in The Dragon Queen and Orc Encounters, the maps felt more enclosed, which worked well to force players into strategic areas. However, in The Serpent Folk, the map was much more open, and my players were able to avoid certain locations with little effort, which slightly reduced the impact of those areas on the gameplay.
Despite this minor observation, I’m an avid supporter of your work and always look forward to your next campaign. Keep up the amazing work!
6 months ago
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