Troy C
A box for the MechCommander who prefers to move, each Mech included fills a very specific niche. The Hatchetman creates a constant board presence via its namesake weapon, the Centurion is a solid medium Mech, when properly supported, the Banshee provides unparalleled mobility at the cost of firepower, and the Grasshopper... the Grasshopper moves at the standard rate of battlefield maneuvers, has more rear armor than even most Assault Mechs, and packs a loadout designed to keep the cockpit cool without skimping out on firepower, in the form of lasers galore, with weapons in the center torso ensuring no amount of damage beyond total obliteration will stop it. Having used one myself in a recent game, it is a menace to lighter Mechs who underestimate the tactical advantage of jump-jets, Mediums will focus on you because they know how quickly you can melt them like butter, and you're a match for most Heavies, with good play. Oh yeah, and jump-jets, on a Heavy Mech, because Death From Above is much funnier done TO your friend's Jenner, rather than because of it.
1 year ago
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