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Lost Ruins of Arnak Reviews

4.7 Rating 58 Reviews
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Lost Ruins of Arnak Allegro Review Lost Ruins of Arnak Review Lost Ruins of Arnak (Solo Game) Review Top 10 Board Games of 2020 Lost Ruins of Arnak @ 38:10 On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery..newspaper {column-count: 2;}Contents:1 Double-sided Main Board4 Double-sided Player Boards1 Double-sided Supply Boards110 Cards8 Wooden Archaeologists8 Wooden Research Tokens16 Site Tiles16 Idol Tiles15 Guardian Tiles12 Assistant Tiles18 Research Reward Tiles24 Temple Tiles5 Blocking Tiles15 Rival Action Tiles27 Cardboard Coin Tokens27 Cardboard Compass Tokens16 Plastic Tablet Tokens12 Plastic Arrowhead Tokens9 Plastic Jewel Tokens10 Fear Tiles1 Starting Playing Marker1 Cardboard Moon Staff4 Quick Reference Sheets1 RulebookAges: 12+Players: 1-4Game Length: 30 minutes per playerGet Organized! Click here to check out the Box Insert for this game!

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I love deck building and worker placement. To me, this game feels like Indiana Jones the board game... plus fantastic creatures.
Helpful Report
Posted 4 years ago
It feels like a game with this many things going on shouldn't work, but it totally does. Nearly every turn when I feel like I've done all I can, I suddenly realize that I can chain together some free actions and execute an extra move that I didn't think possible. It's so satisfying to piece together a strategic combo of decisions and pull off that great move. And the variety of things to do makes things constantly engaging. There are so many ways to score points, and all of them work well no matter what you choose. I highly recommend this game!
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Posted 4 years ago
In Lost Ruins of Arnak, you're the leader of an archeological team exploring sites to collect resources and knowledge. It's an attractive game, with artwork straight out of bad '60s nature sci-fi. The mechanics combine worker placement with deck building -- the cards represent resources you can use either to support expeditions that you do with your two meeples, or to acquire more cards. One interesting element is "fear" cards, which can clog up your hand and reduce your victory point total. You accumulate fear points by failing to defeat monsters at the sites you uncover or by acquiring artifacts that generate fear (as well as resources). There's not much luck involved -- you rise or fall on the strength of your choices. That's my kind of game, so I liked this one a lot. Replayability might be an issue, although there's a ton of variety in the cards you can acquire. Plus there's a flip side to the board that offers a different "research" track, which leads to the game's largest trove of victory points. It invites some analysis paralysis, if you tend to overthink your moves. Still, it was quick to learn and reasonably quick to play.
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Posted 4 years ago
Author didn't leave any comments.
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Posted 4 years ago
Arnak is beautiful: the art is gorgeous, components are high quality, with the exception of the meeples being strangely oversized. Lots of little pieces, the set up/tear down takes some time. It's a fun blend of worker placement, deck building, tight resource management and a tech tree. It's very simple to learn, teach and play. The mechanics and theme all blend nicely together, iconography is very clear. The game is only five rounds, which never seems long enough. You've got to get your engine going fast to maximize the amount of free actions you can take per turn, cascading those free actions is key to squeezing every last victory point out of each play. The game ends so quickly, you look back and think of all the wasted opportunities. Pretty good replayability.
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Posted 4 years ago
Author didn't leave any comments.
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Posted 4 years ago
This game is great! When the first turn ends and you have only done a few things, you wonder how in the world you’ll be able to accomplish everything you want to get done in only 5 rounds. But things pick up quickly and your actions get you resources that allow you to take more actions, and more, and more... Only slight negative I would say is solo mode is easy to beat even on “Hard”, but it’s still a ton of fun!
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Posted 4 years ago
My 9 year old son loves this game. It is a tight and well designed Euro that is dripping with theme. Its actual closest game relative is Mage Knight but it is much more in the medium weight range where as Mage Knight is considered heavy.
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Posted 4 years ago